Changing name of some bones issue

Hi,

i would like to change the names of some bones, because they are mixed up in the Dopesheet window. (i used the mirror tool i think when i created the animation).

This causes some trouble because i would like to import the character in a software like Unity. How could i manually do this as how it was before?

The animation has about 30 “key points”, so i would be grateful if we can find a solution here :slight_smile: The name in the bone window is the correct one (finishing with .R), and below the “title” of each bone as well (.R as well), but the “title” itself is not the good one (.L) :



Thanks for your help