I’ve been messing about with and old rigged model of mine and animation is making me pull my hair. Is it possible to change the object-axis to align it with the world-axis? I would make my job so much easier - thx 
In object mode: Object>Clear/Apply>Apply Scale/Rotation. (Ctrl-a)
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but that messes up the rig/skinning - there really isn’t any easy way around this, besides re-skinning the whole damn thing?
Wouldn’t the armature be the parent, so that the apply be used on it first? I ask for myself, since I haven’t come across this yet, just running on assumptions.