As far as I know there is no way to change the resolution size in the game engine natively. As a work around you could create a small start up screen in windowed mode and choose settings there. Then when you click play the game would launch pre made launchers at the desired resolution and mode.
How do you launch another exe from the game engine? How would you do it on OSX and Linux? Is this a waste of time (can you change resolution using scripts)?
I’ve already once overed the Yo! Frankie stuff. It only deals with texture resolution and shader settings. What I’m looking for is a way to change the actual rendering resolution of the game at runtime
That will not work in Blender 2.49a, because they changed the arguments for the blenderplayer. Anyway I give you the code of my menu, but I don’t know if this works in Blendenzo’s template. Here is the code: