Hi everyone,
I’m working on my graduation film and I need to create a field of plants growing.
for now, I’m trying to create a single stem (a beveled curve) where its bevel factor drives an emitter along the same curve to emit the leaves. I want the leaves to be born small and take a second to grow.
animating the scale parameter under “physics” scales everything simultaneously.
and idea as to how to make the leaves grow only when they’re born?
any other approaches to animating growing plants will be appreciated.
thanks
What I would probably do is make the plant a mesh, use shape keys to animate growth, then make several duplicates of it and randomize the growth pattern and speed.Then make them a group and emit them as particles. You can use separate shape keys to drive the stem and leaves.