# changing shape of edge?

**URL:** <https://blenderartists.org/t/changing-shape-of-edge/557972>\
**Category:** Modeling\
**Created:** [November 27, 2012, 8:37am UTC](https://blenderartists.org/t/changing-shape-of-edge/557972 "2012-11-27T08:37:21Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Magnavis](https://blenderartists.org/user_avatar/blenderartists.org/magnavis/32/1503967_2.png) [@Magnavis](https://blenderartists.org/u/Magnavis)\
**Post date:** [November 27, 2012, 8:37am UTC](https://blenderartists.org/t/changing-shape-of-edge/557972/1 "2012-11-27T08:37:21Z")

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ive seen in blender videos before, but have never picked up on how it is done. Imagine you have a simple square, and you have made edge loops so that there is another square in the middle (verts, not individual object) you select the middle square and delete the face…you then select the edge which formed the square which you just deleted and pres something…and the square will turn into a circle for example…  
hmm maybe i should post a screen coz i just explained that poorly!

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**Author:** ![RickyBlender](https://blenderartists.org/user_avatar/blenderartists.org/rickyblender/32/7134_2.png) [@RickyBlender](https://blenderartists.org/u/RickyBlender)\
**Post date:** [November 27, 2012, 8:42am UTC](https://blenderartists.org/t/changing-shape-of-edge/557972/2 "2012-11-27T08:42:39Z")

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there is the to sphere in blender

but also in loop tool there is a command to make circle  
but may have to subdivide the inside edges to get a nice circle!

salutations

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**Author:** ![walldiv](https://blenderartists.org/letter_avatar_proxy/v4/letter/w/ba8739/32.png) [@walldiv](https://blenderartists.org/u/walldiv)\
**Post date:** [November 27, 2012, 8:49am UTC](https://blenderartists.org/t/changing-shape-of-edge/557972/3 "2012-11-27T08:49:49Z")

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arent you able to WKEY-SMOOTH with the edges selected? That will subdivide them & circulate them? (see what i did there with that word? lol)

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**Author:** ![Fred2](https://blenderartists.org/letter_avatar_proxy/v4/letter/f/a88e57/32.png) [@Fred2](https://blenderartists.org/u/Fred2)\
**Post date:** [November 27, 2012, 9:40am UTC](https://blenderartists.org/t/changing-shape-of-edge/557972/4 "2012-11-27T09:40:02Z")

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Use the subdivision modifier on it about at 3 view

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**Author:** ![Magnavis](https://blenderartists.org/user_avatar/blenderartists.org/magnavis/32/1503967_2.png) [@Magnavis](https://blenderartists.org/u/Magnavis)\
**Post date:** [November 27, 2012, 3:48pm UTC](https://blenderartists.org/t/changing-shape-of-edge/557972/5 "2012-11-27T15:48:46Z")

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> [@Fred2\_](#):
>
> Use the subdivision modifier on it about at 3 view

haha yer Ive been using blender for quite a while now hehe 😃

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**Author:** ![ajm](https://blenderartists.org/user_avatar/blenderartists.org/ajm/32/606413_2.png) [@ajm](https://blenderartists.org/u/ajm)\
**Post date:** [November 27, 2012, 3:53pm UTC](https://blenderartists.org/t/changing-shape-of-edge/557972/6 "2012-11-27T15:53:04Z")

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Cut a few more edges and then use “to sphere” like Ricky suggested.

 ![](https://blenderartists.org/uploads/default/original/3X/6/a/6afcf4fcff97ac27fc0bae449a219d33f33bb698.jpg)  

This would be the end result. For a good polygonal hole, without using high amounts of subdivision, you should have at least an 8 sided shape. If you the use a subsurf, it will render much more smoothly.

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**Author:** ![Magnavis](https://blenderartists.org/user_avatar/blenderartists.org/magnavis/32/1503967_2.png) [@Magnavis](https://blenderartists.org/u/Magnavis)\
**Post date:** [November 28, 2012, 2:51am UTC](https://blenderartists.org/t/changing-shape-of-edge/557972/7 "2012-11-28T02:51:06Z")

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thanks for the help people 🙂
