hey thanks for the reply. I got it working using a message but I’m not sure if messages will be good enough for what I’m doing.
Basically what I’m trying to do is build a breakable geometry system that has dynamics suspended up until it gets collided with by player. I’ve got a table like shape. 4 Pillars and a roof/top. I’ve set up logic bricks/states etc… so that when the player gets near a pillar the pillar becomes dynamic… if the player moves away without colliding with the pillar it switches off again.
If the player knocks into the pillar the pillar falls… and turns on other pillars should it hit them (think domino effect)… it also turns on the physics for the roof/top so it too falls over. I’ve also made sure that the roof keeps the pillars dynamics on… so the roof can push the pillars over if you knock enough of them away.
I’m trying to make the system rely on using properties so that I can just copy more pillars and roofs etc around the level without having to tie them together using object names.
Hmm just thinking, can I send messages only to objects with certain properties… maybe that’s the solution…? That or using a script to get all objects with that property and change state.