Changing the camera's representation in the 3D window.

In blender prior to 2.30 the camera’s symbol in the 3d window was a flat triangle. That make it easy in to see how it was pointing in the three primary views. Now its has a kinda prespective camera symbol. Like a pyramid. Is there any ways to turn this back to a triangle?

AFAIK the camera is the same as it’s always been. :-? It only looks different if you rotate it…

The camera representation didn’t noticeably change since 1.68. That’s as far back as I know.

Martin

switch to one of the primary views, but never look into the camera (it will turn into a rectangle with funny diagonal lines and an arrow pointing up…) :wink:

[switch to one of the primary views, but never look into the camera (it will turn into a rectangle with funny diagonal lines and an arrow pointing up…) ;)[/quote]

Exactly what I meant.