Hey guys. I wrote a buoyancy script for our game, so objects (including the player) can float in water. But the bobbing of the objects in the water is a little excessive. It works perfectly and looks really realistic if I turn the damping on the objects up to .75. But I can’t have the damping so high when the objects are not in the water.
By what I can tell, there is no way to change the damping via Python, is there? And the other solution I thought of was writing a custom damping script. Does anyone know how to solve this? Thanks!