Changing the entire animation's position relative to the Origin Bone

I am seeking an easy way to change the entire animation’s position relative to the Origin Bone. I suspect there is a way to do this using the Graph Editor. Now when I type GY in the Graph Editor the animation is moved along all three axis at once. I suspect if I can make only the Y axis visible in each bone’s channel then the GY key sequence, when typed while the mouse cursor is in the Graph Editor, would move the bones only along the Y axis. But there are many bones, it would be time consuming to turn off visibility of the Z and X axis individually in the Graph Editor. Is there an easier way to do this?