Hi, so I want to create a mountain from a heightmap and I followed along with this tutorial https://www.youtube.com/watch?v=4WyPq6YO9U8&t=307s, he adds a displacemnt node with a texture input ( the heightmap ) ( 2.27 on the video ). The displacement shows in render view but it seems the vertices are still all on a flat plane so obviously this is only for rendering.
So how could I use a heightmap to actually change the mesh.
You can switch to cycle experimental.
Then add a subdivision surface. So you ll be able to switch to adaptive subdivision
Then in your shader setup choose displace only or displace and normal.
Happy B…