Changing the mesh with heightmap ( to make mountain / terrain )

Hi, so I want to create a mountain from a heightmap and I followed along with this tutorial https://www.youtube.com/watch?v=4WyPq6YO9U8&t=307s, he adds a displacemnt node with a texture input ( the heightmap ) ( 2.27 on the video ). The displacement shows in render view but it seems the vertices are still all on a flat plane so obviously this is only for rendering.
So how could I use a heightmap to actually change the mesh.

Thanks in advance

Displacement modifier will do it.

As a59303 says, the node won’t displace the topology for real, if you want real displacement, use the Displace modifier (and apply if necessary)

You can switch to cycle experimental.
Then add a subdivision surface. So you ll be able to switch to adaptive subdivision
Then in your shader setup choose displace only or displace and normal.
Happy B…

Cheers guys