I am a Blender novice and am currently making scenery models for the Trainz railway simulator.
Having already UV’ed a mesh is it possible to change the name of the Texture file or in fact use a different texture file whilst maintaining the UV co-ordinates.
To explain - I have made an Old West Assay Office using a texture file called Assay_Office_Texture_V3.tga and would now like to copy this model and use it as a Bank I can substitute the Textures on the targa file but would like to name this bank_texture.tga is this possible as it would cause problems having two files with the same name containing two different sets of textures.
Thanks
Ken