hmm, yes i was actually aware of that technique. i alreay seen your post i tried it and found that it doesn’t behave quite as i was hoping. my game project im working on does require some solid cursor behavior, and using that technique pops up some unwanted resaults. what i mean for example, if you move the cursor quickly to one edge of the screen, he get’s stopped by the edge “Before” Visually Touching the Edge. like if there is an invisible Edge ( boudaries ) for the cursor. i guess that it’s because the real “hidden” cursor does get to the edge, but the 3D one doesn’t update as fast as the real one.
do you get that too when you try it ? is it just on my machine ?
is there a way to fix this ?
anyway thanks for the quick reply monster.