Changing vertex count in an edge loop to match a specific count

Hi,

I have two edge loops I want to bridge (Bridge Two Edge Loops function), each of them comprised of a different number of vertices (see below image).


Having a single edge loop selected, I want to change its count of vertices to a given number so it matches the count of vertices of the other edge loop. Is there a tool I can use to subdivide an edge loop into a given count of vertices (being higher or lower than the current count)?

You can delete 1 loop on the right by selecting it and then hiting x -> delete loop. Or You can add 1 on the left by hiting ctr+R.
Or You can Use Loop tools addon to bridge them



Thanks rrtk, yes I can use this. Actually I was looking for something automatic that could work on the edge loops to make them have the same edge count so they can be united afterwards. Reason is I have to do this in batch to a large set of tiles, I cannot really do this manually. So I guess I will have to write a script to automate this processing.

Edit: the Bridge script part of the LoopTools add-on is doing just what I need: it automatically arranges vertices and join them. We just need to select the two edge loops and run the script, it just works!

for tiles you could use the array modifier!

salutations