Hey everyone, I’ve been away from the forum for a while (and I never posted much to begin with) but I finally have a few projects I’m ready for critique on. This one is a rendering of a real chapel in Wisconsin that my grandfather used to preach at. I started the project because I was created cover work for a sermon program (or whatever it’s called, I’m not religious) and although that project is done and finished, I really wanted to see how far I could take the render.
I’ve taken some artistic liberty with it, aiming to make it look (even) older and more abandoned. I think I’ll eventually add in some wildlife and destroy the building a little bit.
Right now I’m hoping for advice on how to push the photorealism. Stuff like what fine details I’m missing, lighting advice, merging the 3d foreground and the 2d background, etc. I know the moss on the forest floor needs work. I’m curious how to add some basic color variation on objects within a particle system, so the bushes look less uniform. Really anything is helpful.
Thanks for your time!