how can i animate a character which is made up of seperate objects with different materials? its a teddy bear thing that i am working on with my sister for fun.
You only need one armature.
You could just join all the bear parts together into one mesh (materials will be preserved).
If you were doing a robot you could just assign a part to a single bone, but for your bear, you’ll want to parent each part to the armature using “Name Groups” which will create the appropriate vertex groups. All you’ll have to do is use the Weight Paint Mode to fill the groups in with the appropriate weights.
The 30+30 tutorial at the beginning of the blender user documentation will make all this clear.
yeah, i thought thats what i had to do. thanks a lot!