Hey all,
I was just wondering how I could delete the armatures of an already rigged char, without deleting the parented mesh along with it. I would like to re-rig an old char for a better animation…
Thanks!!!
Matt
Blend on, and blend well!!!
Hey all,
I was just wondering how I could delete the armatures of an already rigged char, without deleting the parented mesh along with it. I would like to re-rig an old char for a better animation…
Thanks!!!
Matt
Blend on, and blend well!!!
I think Alt + P will clear the parenting between two objects…give that a try maybe?
and then you’d need to delete all the vertex group, unless you want to use them as a base for your new armature.
Martin
Thanks guys, i’ll give that a go!!!
Matt
Blend on, and blend well!!!