Hello everyone. I have a rigged character, and he is holding a gun. Is there any way i can make the gun follow parts of the aramture while still being able to move the gun seperately, i.e, walks holding gun, and then slings gun over back?
You need to use Child Constraint on the gun. You can specify your rigged characters hand as a target. Key frame Influence setting “1” to hold, “0” to separate.
Thanks for the help. Just one question. How do I do that? I’m not very good at bone constraints.
Never mind, figured it out. Thanks for the help
thanks for the help. Just one last question. Is it possible to make it the child of both hands, or will that screw with movement and rotation?
A (possibly more stable) alternative to a childOf constraint is to parent an empty to the hand and add a “copy transforms” constraint to the gun, pointed at the empty. This way you can use the empty as an offset, to place the gun where you want it while character is holding it.
To answer your second question, you can add several such constraints to the gun. Make an offset empty for each hand and give the gun a copy transforms constraint for each. Whichever is the last on the list takes precedence, and you can animate the influence of each constraint.
Thanks freen, trying it out now.