Hi,
Coming back on my project but reviewing all. As you can see, my character adjust its body regarding the terrain slope . Gonna have to definitively remove all eulers to avoid clippings …
Hi,
Coming back on my project but reviewing all. As you can see, my character adjust its body regarding the terrain slope . Gonna have to definitively remove all eulers to avoid clippings …
very nice work !!!
thx !
Here below, found a nice mathutils function for computing a quaternion difference. So now, the upper body is holding the character scale on the 3 axis seamlessly
Cool. But if center of rotation of upper body would be placed at hips position (center of mass) then it would be even better!
its already the case
Ah now I see. I was misleaded because hip bone has round shape and it was not obvious for me that is rotates. Congrats, this is really impressive.
nah, nothing extraordinary in itself. What is extraordinary is that i didnt give up ahah. I’m just doing that game template i was talking about since ages and trying to organize and include all the main features that UPBGE could offer as a study case or the ground for any adventure game
gun, fight, parkour, climb, swim, run, walk, idle, sneak, fall … etc … I have rewritten all and got something now like 250 lines of python code so far shared in 12 modules, with 19 sensors bricks and 60 animations . People overlook bricks and prefer to spam a single wall text of code each logic tic, but bricks is a really serious way to force having some order in the game architecture. And if you use the Actuator Sensor, there’s no mercy for some messy logics … it just doesnt work. So now, after understanding all the subtitles of bricks behavior, i found a very simplistic and functional way to set up a template
Great. What about dialog\quest system?
That’s a external entity that will monitor messages in and out . Somehow , there’s not yet a “God” that controls those game events, for instance is all alone about a mannequin on a flat earth lol
Is your template for UPBGE 0.2 or 0.3?
Actually, the dream would be to create a game just by putting assets in folders and writing some parameters in .txt files … If we can achieve that, i think a good community project would be possible
since it’s a fighting game … for instance, 0.25 .
Great. I am tracking your project from very beginning. It was cool even on 2.79, now it’s even more cool. Glad you didn’t abandoned it.
thx, as you can see i removed all the ‘artistic’ part for not being distracted by details. So i work directly with mixamo mannequin and animations.
But beside this, i’m looking after a way to generate automatically some office, warehouse, building environment based on a huge collection of parts. Basically, a generation of office rooms with corridors , entrances … etc
Even if the game will be a fighting/shooting game, i want it to be a real AI python lab for making funny experiences.
From that, after, maybe a full game with story will be the last step.
I wish you could finish this game and put it on steam or something.
yes, i will see how the project has to evolve . For instance, looking for someone interested in creating some map generator for upbge
blueprintrandom? He is really skillfull at bge and creating procedural generating landscapes. Tho he has own long project Wrectified or something.
free to read and answer