Thanks, I’m still doing some tweaks (had done some after these renders but before I posted).
@ Wu: Cheers
@ Kansas: I’m not entirely sure what you mean by too square, do you mean each ‘cheek’ is too square? Or the two together make it too square? I don’t quite understand what you mean by “and I know for a fact that’s not true nudity as it’s usually a basis for a human model. But if you’re going to model his manly parts put some underware on him before you show him off.”
Basically I’m trying to create a detailed model, but will be putting clothes and things on him later after he is all rigged up and textured. I didn’t bother with genitalia as that will always be covered. I’m not too concerned about his bum as that will be covered too, but I’ll tweak it more.
@ Rael: I’ll have another look at the legs, do you think it may be the large muscles that make the overall appearance of the leg a bit bow-legged? I’ll try and trim down the muscles on the inside of the leg a bit and see if that helps. Also he has the right amount of abs, it’s just the large ones at the bottom are not often seen. This is a reference picture I was looking at for muscles, but not the one I was using as a background image
@ Traitor: Thanks, that part has been bugging me for ages hehe. I’m still working on that, though I think I know how to get it to deform well.
The background images I built the model from were actually of a comic book character (not sure the name, he is all silver, had a couple of tubes going over his shoulders or something) as those were the best front and side images I was able to find of a muscular guy. I basically followed that drawing and have had to look at photos of body builders and things for references to tweak the model to make it look more realistic.
Something that really suprised me though was back muscles. I looked at a bunch of different pictures of body builders’ backs and the difference between them can be considerable. I thought that since the muscles were layed out the same they would all look pretty similar when highly developed, hehe I was quite wrong.
I’ll keep tweaking, all in all I’m aiming for a sort of exaggerated realism kinda like in this picture: