Character can walk into one object but not the other... flipped normals at play from Blender?

Hey, so I’ve been trying to create another craft with a cockpit for Unity. What’s weird is, even though both cockpits have mesh colliders, you can walk into one but not the other. I’m not really sure why. Blend file of the offending object you can walk through is below:

In Unity:

image

Can someone let me know what’s happening here?

Sooooo… whoops. Forgot that when there are multiple objects inside a model that mesh colliders need to be applied separately in the children.

You’re welcome, whoever stumbles upon this problem.