I’m modeling some suspenders/braces on my character, and kind of doing it the hard way: polygonal modeling of closely matching surfaces (iow: the braces to the shirt) in 3d. It’s a bit of a pain.
I’m sure my workflow is rubbish: what’s the recommended approach for such a task? I can see how this might be a general character modeling issue, what with straps, bags, belts and whatnot. I would like the braces to be raised off the shirt a bit, and in RL they don’t adhere like a decal to one’s shirt, but this is quite cartoonish, I’ll quit rambling…