How do I make a character’s mesh move to accommodate other limbs when posing, like the thighs moving for the calves, etc. Anyone know? I don’t want to use shape keys, as sculpting and editing geometry is too tedious.
Its called constraints. When a bone moves you can tell another to move with it.
You can also have a look at corrective shapekeys but you said you dont want to use it…
Here he is using drivers for the bones:
Otherwise this channel is great:
https://www.youtube.com/c/LevelPixelLevel/videos
And another thing is just to look up constraints for bones.