I’m working on a character for a game, and I am in need of some help as far as putting it together.
This is my character. Currently, the different parts (which would be the guns, the arms they are mounted on, and the sphere) are all separate objects connected by parenting. I want the sphere in the center to roll across the ground while the 2 guns remain pointed forward, and I believe this can be achieved by using an empty at the center of the sphere and parenting the guns to that. My main problem is that the collision bounds on all of the different objects are causing my character to go flying all over the place. I was wondering what the best way would be to put these different pieces together into a character, and also how to fix this issue with collision bounds.
Any help would be greatly appreciated, and I apologize if my explanation was extremely rambling :o