Hi, I’m wondering if I can somehow randomly use different keyframes in character when populating crowd using geometry nodes. For example, I have animated character and want to make crowd from it, but obviously to have different poses. Any idea if it’s possible?
- import fbx with a “loopable” animation
- apply rotation for armature + mesh
- apply scale for mesh
- scale down armature for your needs
- select hierarchy → Shift D
- push down action in NLA
- increase repeat in Strip
- move strip forward
- repeat step 5 to 8
- set start frame of animation to last start of strips
- Move all meshes in one folder
- use that folder in GN
- check “pick instance”, “separate children”
I just made a tutorial today (i had it in mind some time but your question made me do it ;))