QuasiHobo
(QuasiHobo)
March 29, 2013, 5:44am
1
My new game character project… Mechanic/custodian “Garth Reynolds”
The concept:
Work Process:
(UPDATE) Finished Model:
QuasiHobo
(QuasiHobo)
March 29, 2013, 8:23am
2
Starting blocking out the body…
QuasiHobo
(QuasiHobo)
March 29, 2013, 12:07pm
3
Damn i hate hand modeling :S
TheNewGuy
(TheNewGuy)
March 29, 2013, 12:15pm
4
Looks pretty good. Keep it up.
QuasiHobo
(QuasiHobo)
March 29, 2013, 1:57pm
5
Thank you… Started getting some topololy and detail to the face…
QuasiHobo
(QuasiHobo)
March 29, 2013, 8:10pm
6
Almost done with the basemesh and just rounded 5k triangles… My poly budget is planned to be max 6k at final model. After finishing up modeling I go for sculpting highres for normal-bake and lastly texture drawing…
QuasiHobo
(QuasiHobo)
March 30, 2013, 4:02pm
7
BaseMesh done @ 5.3k tris
QuasiHobo
(QuasiHobo)
March 30, 2013, 10:59pm
8
Around 5.500 tris… Now with his normal-map applied - next stop texturing
QuasiHobo
(QuasiHobo)
April 1, 2013, 5:57pm
9
Now with textures… Some pretty ugly seams though :S