Hello my fellow blend heads,
I was wondering if some of you guys out there could give me some honest feedback on my character model so far. I am pretty good at modeling non-character elements, and am trying my first attempt for a realistic head for my main character of a game. I started with a reference picture and have been just sculpting it with use of edit mode of course along the way. I didn’t include the reference because as I modeled, it became less and less like the reference in minor ways, so instead of going for an identical look now am just using it for “sort of close” references to the head and such.
I know lots of the realistic wrinkles on a human face are not there, such as the crinkles of the brow, eyelids, chins, creasing on the lips, ect. I have a pretty okay idea on how I will go about adding those, but I am more concerned to get the base main elements together.
Points of specific struggle:
-Tear ducts and proper eyelids. I made these spheres and divided them in half with the idea of just rotating them as the eyelids, but it is turning out to not work to well, and I just am in general having a hard time getting good looking ducts in there. Any advice on this?
Of course I want criticism to become a better modeler, so any other tips and advice would be great!
I have added a body to my head, as it seemed the humane thing to do. Unfortunately, I think it looks weird. Kind of alien, but at the same time I am a hard critique on myself, and being my first real attempt on a human model I am not sure what weird looking areas will sculpt out nicely, and which I need to go back in and pave over with all new mesh first.
What input do you guys have? Note this is for a game model, and we will not be allowing gamers to go and free-ball it, so the pelvic region looks a little weird because nobody will see it. I have outlined with the gp where the perma-undies will go once the body is more complete.
I am interested also (even though this is starting to get away from just the modeling aspect) if you guys would think a model like this could be rigged and stuff now, then I would easily be able to go in later and sculpt in all the fine details like muscles, better hand and face details, ect. and the rig/animations would still all work well enough?
CharModwBdy.blend (1.05 MB)