For the impatient: http://img.skitch.com/20100529-rc8jy23m2hqpp18jx936ceeax1.jpg
Haven’t been here in a while. Anyways, I’ll keep this short. I’m working on a character model, and I’m playing around with the node editor. I had the render deliver me an Emit pass and an Indirect pass.
In the node editor, these passes don’t appear to be available as an output. Check out this reference to see what I mean. For now I have been able to work around it by saving the Indirect pass as an image to my computer, then importing it back in.
Is there an easier way to do this, to access the two passes directly in the node editor?
PS. Other constructive crits are encouraged as well! This is my first character model in a long time. I’m aware of a few problems with this WIP render, but feel free to voice your feedback if you got any!
PPS. I’ve looked around, and I’m still not entirely sure how Indirect Lighting works… objects with Emit values are supposed to provide light for Indirect Lighting, right? But from my tests, it seems that’s not the only thing that provides extra light… are there other factors I’m not aware of?