Here’s a character I modeled, rigged, animated and rendered all in blender.
Here’s a video of the walk cycle:
And in case you’re wondering…
Here’s a wireframe
And her’es the material used
Here’s a character I modeled, rigged, animated and rendered all in blender.
Here’s a video of the walk cycle:
And in case you’re wondering…
Here’s a wireframe
And her’es the material used
I think you need to set to something other than Bezier because you can see a hitch in his step from it. Cool character and material though! Why are his arm’s outstretched though? Is he a zombie creature?
Actually, I think the “hitch” you’re talking about may have been because I only rendered one cycle of his walk and repeated it over and over to make the video. Not sure what you mean by Bezier, could you explain?
And yeah haha he’s kinda meant to look dazed and/or confused.
Fun little character, cheers for sharing the node setup.