Character modeling study - my sister

I’ve started work on my own first character in blender using reference images of my sister’s face as a start.

Current renders-
Front:

Side:

Wireframe screencaps are in attachments.

I don’t think she’d be very pleased with me if I posted reference images so I’ll omit them for now. I was just using them as a base anyways and don’t plan on making this an exact replica at all.

This is still a major Work-in-Progress and one of my first real modeling challenges. Please respond with critiques/pointers, thanks!

Attachments



looks good but he mouth seem to be to low.

The nose looks a bit squished horizontally from the front view and the filtrum(ridge beneath the nose through to the top lip) is a bit too flared. Other than that, it is looking good to me:D

thanks for the tips, I’ll post a revision pretty soon

a few subtle adjustments were made concerning the edge of the lips, filtrum, width of nose and brow protrusion.

front:

http://www.agelessanime.com/blender/render2f.jpg

side:

http://www.agelessanime.com/blender/render2s.jpg

The structure of the nose is looking better, the gristle between the nostrils is looking far too thin though, I suppose that’s due to the mirroring though?
I don’t want to sound like I am pulling the thing apart, because most of my work is more stylized cartoony stuff, so I am just saying what I see :smiley:
Hope you don’t mind my crits:)

it is indeed, I need to space it out a little, guess I overlooked that spot :rolleyes:

oh no, I am quite enjoying them, please keep them coming-- I made this thread explicitly to gain some other viewpoints (after staring at a model for 3+ hours you start to miss some really obvious shortcomings) :cool: