I’ve started work on my own first character in blender using reference images of my sister’s face as a start.
Current renders-
Front:
Side:
Wireframe screencaps are in attachments.
I don’t think she’d be very pleased with me if I posted reference images so I’ll omit them for now. I was just using them as a base anyways and don’t plan on making this an exact replica at all.
This is still a major Work-in-Progress and one of my first real modeling challenges. Please respond with critiques/pointers, thanks!
The nose looks a bit squished horizontally from the front view and the filtrum(ridge beneath the nose through to the top lip) is a bit too flared. Other than that, it is looking good to me:D
The structure of the nose is looking better, the gristle between the nostrils is looking far too thin though, I suppose that’s due to the mirroring though?
I don’t want to sound like I am pulling the thing apart, because most of my work is more stylized cartoony stuff, so I am just saying what I see
Hope you don’t mind my crits:)
it is indeed, I need to space it out a little, guess I overlooked that spot :rolleyes:
oh no, I am quite enjoying them, please keep them coming-- I made this thread explicitly to gain some other viewpoints (after staring at a model for 3+ hours you start to miss some really obvious shortcomings)