Hey guys. This is my current project, and may the gods of CG smile upon it so that it might be complete.
This is the beginning of the basemesh. No head or hands yet.
Box modeled. Forget how many verts. Something like 275.
For reference, using the male body drawings from Concept Cookie. Method adopted from Jonathan’s Character Modeling series. Idea is to create a fully nude, fully modeled mesh for the character so that various costumes can be applied, from t-shirts and jeans to pinstripe suits. Also, having a handy base around to do derivative works from for other characters.
With no previous experience doing this, I hope this method proves to be best and quickest for the result I want. I don’t really want to have to go through and model a whole new character each time the dude goes from t shirt to shirt sleeves, or changes his holster arrangement, but also, I imagine future nightmares when rigging different clothing. Hopefully masks work the way I think they do.
How’s the edge flow?
(1. Front. 2. Oblique. 3. Back.)