Character Modelling

Hi everyone, I’m a beginner in Blender. I’d really appreciate your feedback on my topology. I’ve attached the reference image and shared the .blend file link below. Although I have not completed the whole process but any advice or suggestions for improvement are welcome before I can move to the next stage. Thank you!

If you’re not an animated character, you can think of it as a topology that’s not well organized.
But if you want animation, the topology around the mouth and nose is not good.
And the topology of your ears is not good either.

The other part is invisible, so it’s your choice without organizing it.

There is a lot of standard topological data on human faces.
Please refer to the topology image.

I think the uniform placement of the topology is important, and I think that the current modeli can be used as a guide modeling.

Rather than modifying this modeling to construct a new topology, we may also consider modeling a uniform topology with a retopology. :thinking: