Character Models - Charlie / Janet

Almost finished designing my second set of characters.

This time, I’ve been focusing on adding details to textures while managing file sizes. Both models are currently broken up into several parts (Body,Shirt,Pants,Hair,etc). Each part has its own interchangeable(1k-4k) texture maps to use as needed. This allows me to customize each characters attire and final combined mesh while retaining details for future use.


Still optimizing UV’s and topology so I can make larger detailed scenes without crashing.

Currently, I’m changing the shaders to match my other characters.
My next challenge is adjusting the hair to a lower poly style without losing too much frizz/detail, then, adding the outlines to it.


Will update soon

Updated Shaders/Meshes



I used the underlying curves from the hair particles as the hair mesh and lowered the density of the original particle system to create the additional strands


As of now, the scene becomes too heavy to import both characters for a quick render, so I’ll join the characters’ separate meshes together, and begin unwrapping the new uv’s for final texturing.