Character motion idea. Plz help.

Ok so, I’m ok at blender. I have made multiple “basic” games (move a cube to shoot other cubes and jump around to funny music) but now I’m trying my hand at 3 new, more in depth, games. A side scroller, a 3ps, and an rpg. The rpg has brought about a question I’m not capable of answering. How do you make the player character, and enemy entities for that matter, move on a grid. I have been attempting to get the same effect as gba pokemon and zelda, in which, the player moves from one tile to another with animations in between. Can anyone help?

You approach is correct. You instantly teleport your character to the next tile. To hide the teleport part you play an animation that looks like it is moving from the old position.

Thanx for your reply 8) however I’m still kinda novice lol would I achieve that effect with logic bricks or code?

Whatever you want.

You can move via motion actuator or whatever Python.
You an play actions via action actuator or Python.

Just make sure to start/stop both operations at the same time.