okay, not sure if this is in the right place but, i’m tryin to make a game similar to super smash brothers, as in camera views from the side and characters move only in two axis.
how do i constrain my characters to the x and z axis, so that they can’t be hit or slide in one dirrection
Under advanced settings of the logic buttons there is a place where you can turn off X, Y or Z location physics and X, Y, Z rotation physics.
Or you could have invisible planes to stop it moving sideways
That would do it,
but to be sure and to avoid the inevitable glitches coming with constraining the position of an object which is subject to velocities problems, I would simply get a simple python script constraining the y position to a predefined value and clearing the y velocity component.
unfortunately, i don’t know the first thing about python… and if i were to learn, i’d probably want to learn the verion used in the new blender.
also, i thought the advanced constraint thing was only for ridged bodies.
speaking of the new blender, does anyone else think it looks like 3ds max? like, alot? it even has a modifier stack…
i didn’t even know there was a new blender until recently, so i want to know if that was intentional?