I’m trying to put together a scene with a crocodile slowly approaching a shore. I’m trying to figure out how to create the ripples created by the character. I learned a lot about the fluid simulation in this attempt, including the fact that it’s probably not best for my goal. I’ve found many tutorials explaining how to create a realistic lake surface using a cloud texture linked to an animated empty object. While this creates some great results in a static environment, it also won’t give me the ripples I’m looking for.
I know that there must be some simple way to do this, as it is even quite common in real time in games. I’m imagining adding a displacement that somehow follows a path based on a characters movements. Any ideas I come up with would take quite some time to develop, and I know I’d just be reinventing the wheel by going through the trouble.
What’s the best way to accomplish this ripple effect? Thanks in advance.