Character Physics Crash

Hey guys,

I know there is a known bug with the game engine crashing when an object is set to character physics, just wondering if there is a way around it?

I have had it a lot.
Don’t know if it has been dealt with. (not in my version at least 2.71)
You could avoid using it.
Or change the collision bounds type of objects something other than triangle mesh.

It doesnt like triangle mesh bounds that much.

Thank you very much VegetableJuiceF, didn’t realise that it was a collision bounds thing, solved my problem perfectly!

Triangle mesh collision type crashes character physics. Convex Hull is a decent substitute.