Character physics type and Near sensors?

Hey! I’m having an issue where my character in game has physics type set as “character”
and I can’t get other object’s Near sensor to sense my character at all.

I have tried various collision settings without any luck. Is this a limitation of character physics type or am I missing something? :slight_smile:

Basically I have a box (treasure) and it’s snoozing around for a “player” Property with Near sensor. No matter what I can’t get it triggered by my player. I tried with Dynamic and other physics type and it did work on those, but just not with “character” type.

From my understanding the sensors should detect all objects within their sensor range with actor enabled.
As “character” is pretty new it is mostlikely a bug.

Please report it at the Bug Tracker.