I do not usually use the character physics type, usually dynamic for fps.
I started a platformer project for fun and switched to the character physics for double jump.
I noticed that when the character hits the bottom of a platform(ceiling), it would stay attached when the jump is still triggering. This causes the character to move/slide along the ceiling and creates a jittering effect.
Is there a way to counter this using logic bricks?
I have a dynamic character somewhere on my drive with the double jump setup you have described, just don’t remember which file. Maybe i’ll try a ray to disable the characters jump when hitting the surface.