What I’m trying to get right now, is my character to move up slopes. Much so like in some n64 games.
With blender’s built in pysics, the only way to go up 45 degree slopes is to go real fast.
I want it to go up 45degree slopes like it would normal flat ground. ( maybe movement speed controlled by python? ) And any slope grater than 45 degrees shouldn’t be able to be walked upon.
And im not good with python yet, so if you throw code at me, at least try to explain what it does, so I can customize it and learn off of it.
I hope I can bump this. I’m still having problems with this.
Dloc makes it go through walls, so I’m using Force. I got it to move perfectly on flat ground, but it really slows down going up slopes.
I dont want it to slow down when going up slopes, or slide down them once you stop moving, yet treat greater angled slopes as walls and not climb up at all.
Im using Sumo also, bullet makes the charecter jump around for some reason.
Like I said before, I dont know python, but I dont mind using it.
It takes more force for something to go up hill and basically no force to go downhill. If you want to use force and have it the same going uphill then you’ll have to set gravity to 0.