Worked on the eye bags a fair amount to get a bit more natural sag and texture. Changed the eye shape and folds - not sure if the eye openings are quite big enough yet. also changed the flow of the brows. The right most end of the brows still need a bit of work.
johnnygibbs and Kheetor: Thanks for the feedback. Here is a render with the fill light boasted a bit. I quite like the image a bit darker on that side, seems more cinematic / contrasty. What do people think?
For anyone interested in some of the detail. Here is a render in daylight. Rendered with a single fairly bright HDR.
Here is a render showing displacement and normal maps only.
Also one final small test render showing the clothes etc. The hand skin shader isn’t any good yet.