character proxy and cloth?

Hello,

  • I built a character in a .blend file (“character” file"), with the rigging, and a cloth mesh, all in the same group.
  • I then created a new file (“animation” file) and imported my character group and made the rig a proxy so I can animate my character.

Impossible then to get some cloth working in my “animation” file… The cloth mesh is imported but not considered as a cloth. Deflection doesn’t work neither…

Does anybody know if I can import or link cloth stuff from another file ???