This is my first question here, and I usually am able to find help via YouTube videos. But, this is something I could not find any help on, so I came here.
I am not new to Blender, and have used it to do simple models such as houses, plains, stationary objects, just simple stuff like that. I didn’t think I could do a character model, but I saw a video that showed me a method I had never known of before. Basically you start out with a UV Sphere and you subdivide it several times, then you go into Sculpt Mode and start grabbing it and morphing it till you get the look you’re wanting.
Well, I was successful on the 2nd try of making my model, and proceeded to make another. The 2nd model I decided to rig first. So, I created armatures, then I parented the mesh to the armature, but this is where I ran into a problem. It would do 1 side almost perfectly, but the other side would be all discombobulated with vertices sticking out randomly, and such.
I went to weight paint mode to erase this stuff, then to add appropriate weights. But it would do the same thing when I painted it. It would cause all sorts of junk to appear and I couldn’t figure out why. I’ve tried all sorts of stuff. And none of it has worked. I tried cutting my model in half, and then mirroring it, then connect it again. (By connect, I mean I brought the 2 halves close together.)
My guess is that because it is sphere based, it is causing all of this wacky stuff. The video I saw (I only saw the beginning part of it) was this: https://www.youtube.com/watch?v=UaDJBUIDQLs
Remember, on one side it works just fine, but on the other, it does all kinds of weird wacky stuff.
This is also preventing me from working on a project that I can’t continue till I get some help with this. Any help is much appreciated!