I have a problem where the armature inside a model wants to fling the model it’s attached to into the air. It shouldn’t be a collision problem, as the rig is set to ghost and the model to character.
Anyone have an answer for what could cause this?
I have a problem where the armature inside a model wants to fling the model it’s attached to into the air. It shouldn’t be a collision problem, as the rig is set to ghost and the model to character.
Anyone have an answer for what could cause this?
Can you show us a .blend file?