Hi, I’m currently working on a Blender for trying to bake animations from a genetic algorithm. The problem is that I am in need of the ability to rig a model and then apply physics to it, so that the model can fall over if it isn’t properly animating a physical action to keep itself standing upright. Something similar to this video of a similar method: https://vimeo.com/79098420
I’ve found the right kind of behavior when using rigid body physics, but I can’t seem to figure out how to apply rigid body physics to each armature of a rig, allow the rig to behave by physics while my animations counter-act it, and include IK into this. Any help would be greatly appreciated, and thank you for your time!