Hello, i have been using Blender for a while now to model, and me and a friend are planning on making a game. And i need to set up some models with rigging and animations, but im having trouble figuring this out.
See, the models im using are not like usual models, as in they are not one whole model, but instead are pieces (upper arm, lower arm, chest, pelvis, etc…) and im not really sure how to go about rigging it. I dont want the deforming like with a solid model. i just want each bone to have a part to move, but with all the bones being one object like when rigging a normal model.
How should i go about doin this?
Also, i want to have one bone as the Main Mover, where if i move it, everything moves, and an IK movers.