Okay so I made a mesh in Makehuman, exported to Blender, made some clothes and now it’s time for rigging. I’m not entirely sure how to approach this and I was thinking of doing it two ways.
Remove verts from the underlying clothes and body meshes that wouldn’t be seen.
Keep them there but use a mask modifier (I only vaguely know what this does; I’ve never used it before).
How would you guys recommend doing this? Do you know of a better approaches to doing this? Cheers.