Character Sculpting

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Final model:



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Original post start:



Sculpt + Vertex color

The making so far:


as you can see I’m learning grooming in blender.
I will sculpt more and dress her up in the following days.

All suggestions are welcomed.

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from the last 3 shots, it looks lilke she is uptight, stiff, having anxiety. She’s not looking any bit relaxed, or a natural look.

EDIT: Maybe if you bring her elbows backa a little bit.

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WIP

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Ok, the scene is getting way too heavy. So I call it semi finished.
Any Ideas for improvements?

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(How do I say it?) “Nice girl, well done, but … let her put some clothes on!” … :smiley:

That outfit would never stay put, and it plainly exposes the bra strap which to my eyes doesn’t look right. That’s a very nice piece of cloth, nicely decorated and rendered, but I think that it should be seen as a stole or shawl in a more complete outfit. It is a very nice dramatic touch, but I think that with a little bit more imagination you could make this young girl look elegant and therefore confident … and that, also, means sexy.

She’d never feel confident wearing this, I think. It’d constantly be falling off and making her underwear(!) show!

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removed by popular demand

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Nice Mr Mobin

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clothing is all blender cloth. blender cloth defaults at that time was not good for real size models so I had to edit the variables a lot.
you have to use pints and for body collision use a body model with applied decimation to have low poly so you could move the cloth around on it with ease.
Yeah at that time I didn’t know about fstop and other camera terms (I still don’t to some extend)

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dadacham! :hugs:

lovely concept , I think only the belly could use a bit more sculpting work but overall I think you are already have done a fine job , well done :slight_smile:

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Overall she looks pretty good, but her waist looks a bit out of scale with her body to me. It seems stretched a bit too narrow and too long. Definitely one of the more interesting pinup-style renders I’ve seen.

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