Hi. Is it possible if character has follow path constrain and its repeated in NLA editor, to make character steps over through any bariers on his way without creating another path constrain? How can i do this if lets say walk cycle last 200 frames and he needs to step through the stone on frame 100?
Coz the only way i know to do it is to animate influence of path constrain to 0 when he steps over the stone and than keyframe his legs and then create another follow path constrain which starts after the stone?
So as I understand it’s no other better ways to do that?
Just bake the walk cycle animation on the path and then work into it in the areas you want to alter. Almost all walk cycle animation constrained to paths is baked in as a normal part of the working process. That’s been my experience at least. Mostly because it will be part of a longer animation sequence such as a character walking into a room and then stopping and doing something else. But also to be able to work over the cycle and make subtle changes here and there. Such as head turns etc… You can do some of this in non linear animation editors perhaps. But working like this in layers can be a hell of a pain with many messy overlapping keys and stuff. I’ve always gone straight for baking once the walk animation is solid and timed out and like to keep things clean. It’s been the way I’ve known most other animators do it as well.
Thanks. Wow i didnt know that i can bake walk cycle moreover if its repeated. But how? I dont see option BAKE WALK CYCLE TO KEYFRAMES. Where is it? Where can i find it?
in pose mode go to Pose-Animation-bake action. Use visual keying.
I didnt know that too… so a BIG THANKS TOKA…works great.
Thanks! That will save my life! Great feature!