Character Technical Director -- Sparky Animation (Malaysia)

SPARKY ANIMATION (Malaysia) is hiring!

SPARKY ANIMATION (http://sparkyanim.com/) is a Singapore based company and we have newly set up a subsidiary company in Kuala Lumpur (K.L.), Malaysia. The new studio will be located at Garden Shoppe, One City, Subang Jaya. We welcome all animation enthusiasts to apply with us now!

Today, we can proudly say that many of our animation shows are aired by some of the highly creditable broadcasters worldwide.

Currently, we are working on a number of projects for intriguing animation series’.
The following position is subject to availability for applicants who aspire after a career in animation:

Character Technical Director

Responsibilities:
• Create versatile character rigs and animation interfaces to suit the requirements of the production.
• Sculpt blendshapes and create character facial rigs.
• Create rigs for props and locations too.
• Test the rigs before passing to animation team.
• Troubleshoot and improve the rigs in response to feedback from other departments.

Requirements:
• At least 3 years’ extensive experience in character setup for animation or film industry.
• Bachelor’s degree in Computer Animation, Computer Science or other relevant areas of study, OR demonstrable skill set in rigging and tool development.
• Experience in developing tools using Maya API and/or MEL to improve the productivity of the process of character animation.
• Experience in setting up cloth/hair/dynamics simulation rigs is a bonus.
• Proficiency in MEL and/or Python and/or Maya API and/or C++.
• Able to communicate in a professional and friendly manner with co-workers.
• Must be able to multi task and handle multiple projects at the same time.
• Good understanding of polygonal mesh flow and how it relates to deformation.
• Able to communicate in a professional and friendly manner with co-workers.
• Good sculpting/modeling skills with the ability to translate 2d concept expression sheets into 3d blendshape targets.
• Good aesthetic sense to sculpt appealing blendshape targets when concept expression sheets are not provided.
• Appreciation for physics and kinematics.
• Eye for detail and the ability to troubleshoot and solve rig issues for artists from various disciplines.

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Application Procedures
Besides skills and qualifications, here are some other pre-requisites for the job: You should be able to take deadline-related pressure and be committed to the job. If you have what it takes, we would like to extend a warm invitation for you to join us.
If you are interested in any of the positions listed, please do send in your Curriculum Vitae and any other relevant information via the following e-mail address: [email protected]
Only selected candidates will receive a notification.
Walk-in and/or phone-in applicants are strongly discouraged.
We would only consider job applications via emails.