I’m doing this one for a game art competition over at CGtalk.com. The theme is movie or comic book super villain. Anyway, I took the twins from the second Matrix.
Some reference photos (for those few who don’t know them):
And this is my first wire
Limit is 3000 triangles and max 2 texture sheets of 1024x1024 (like one colour and one bump).
Pretty much finished with skinning and UV unwrapping (neither very good though, still some bugs to work out). I’m not sure I’ll eventually enter it, but it’s been fun
Textures still coming.
I think it looks pretty good, but I got few tips/crtis. Why not stretch him out a bit on Z axis… making him a little bit taller. Now he looks like a kid in adult clothes, hehe Also… why did you model the tie? You could texture it and get the same effect, that’s what they do in most games.
EDIT: Scratch that. Just change the shoe size a bit in my oppinion. After a little bit for looking I think he’s tall enough.
I’m confused as to why you would spend so many tris on the coat and them model mittens for hands… it’s not that hard to do, and if you’re going to compete at CGTalk it’s a necessity.
You should have modelled the shape of the mouth too, with that kind of tri count.
actually in my current version the hands are no longer ‘mittens’ (not sure if you see it clearly in this render)
the mouth was modelled, but very basical (just for profile shots)
anyway, started texturing the face
So far the likeness doesn’t exactly stun me… :-? Your hairline is way too low. It also looks like the shades were upside-down. The dreadlocks are not visible, the hair looks too solid. The mouth is too far from the nose. I guess he looks better from side view.